Services · Real-Time

Real-time video & calling apps.

Low-latency 1-on-1 video, live rooms, and real-time messaging — engineered by a team that has already shipped live video calling to production and knows where it breaks.

What we build

Real-time is a discipline, not a feature.

Adding a video SDK to an app takes an afternoon. Making calls connect in under two seconds, survive a network handoff from Wi-Fi to 4G, and stay watchable on a crowded cell tower is the actual work. We’ve done that work in production: Cutiepie, the 1-on-1 live video calling app we built, pairs strangers in real time on the Play Store and holds call quality on real Indian mobile networks.

We work across the real-time stack — WebRTC, managed infrastructure like Agora and LiveKit, socket-based presence and chat, and TURN/SFU topologies — and we recommend the option that fits your latency, cost-per-minute, and scale targets rather than the one with the best landing page.

1-on-1 & group video calling

Fast connection setup, adaptive quality, and reconnection handling — calls that feel instant and survive real-world networks.

Live audio rooms

Drop-in voice rooms with speaker management, raised hands, and recording — the FRND-and-Clubhouse-style social layer, built to scale.

Real-time chat & presence

Socket-based messaging, typing indicators, online presence, and delivery states that stay consistent across devices and reconnects.

The right infrastructure

WebRTC, Agora, LiveKit, or a custom SFU — chosen for your latency, cost-per-minute, and regional coverage, not by default.

Quality on bad networks

Adaptive bitrate, graceful degradation to audio, and fast ICE recovery — engineered for 4G on a moving bus, not a fibre demo.

Recording, moderation & billing

Call recording, stream moderation hooks, and per-minute metering wired into wallets and payments.

Proof

Shipped, not promised.

The work below is live right now — in app stores and in browsers, with real users on it.

Process

From brief to launch in five stages.

Two-week sprints, weekly demos, production-ready from sprint one. You see the product before every invoice.

01Week 1

Discovery

We start with the problem, not the solution.

02Weeks 1–3

Design

Figma-first. Component-driven.

03Weeks 3–8

Development

Two-week sprints. Production-ready from day one.

04Weeks 7–9

Testing & QA

Catch it before your users do.

05Week 10+

Deployment

Launch is the start, not the finish.

FAQ

Questions founders ask us.

Something else on your mind? Ask us directly — we reply within a working day.

It depends on your scale, budget, and latency targets. Managed platforms like Agora and LiveKit get you to market fastest and bill per minute; raw WebRTC with your own TURN/SFU infrastructure costs more engineering up front but less per minute at scale. We model both against your projected usage during discovery and recommend one in writing.

Yes. Cutiepie — a 1-on-1 live video calling app with real-time matchmaking — was designed, developed, and shipped to the Google Play Store by ShipLine Solutions, and it holds call quality on real mobile networks, not just office Wi-Fi.

Yes. Calling drops into an existing product as a contained module: signalling, media, and UI on top of your current auth and backend. We start with a short architecture review to pick the integration path that won’t destabilise what already works.

Managed providers bill per participant-minute, so cost scales directly with usage — fine at MVP volume, material at scale. Self-hosted SFU and TURN infrastructure inverts that: fixed engineering and server cost, much lower marginal cost. We put real numbers on both during discovery so the economics never surprise you.

Interactive 1-on-1 calls should sit in the 150–300 ms range end to end, which is what well-configured WebRTC-based stacks deliver on decent networks. The engineering that matters is keeping calls usable when conditions degrade — adaptive bitrate, fast reconnection, and falling back to audio before dropping the call.

Tell us what you’re shipping.

A 30-minute call, then a one-week discovery sprint with a written brief and a fixed-scope estimate. No obligation past that.

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