Services · Mobile

Mobile app development, end to end.

Native-quality iOS and Android apps from a single Flutter codebase — designed, engineered, and shipped to both stores by one senior team. Three products are live and scaling right now.

What we build

Everything an app launch actually needs.

Most mobile app projects don’t fail in the code editor — they fail in the gaps: between the designer and the developer, between the app and its backend, between “it works on my phone” and a stable release in two app stores. ShipLine closes those gaps. Strategy, design, engineering, backend, and cloud infrastructure are one team here, so the app developers you hire are also the people who designed the flow and run the servers it talks to.

We build with Flutter, so one codebase compiles to genuine iOS and Android apps — one team to hire, one surface to test, two stores covered. Backends run on Node.js with MongoDB or Firebase, payments include the messy realities of UPI and Razorpay, and Shorebird over-the-air updates push fixes in minutes instead of waiting on store review.

One codebase, both stores

Flutter compiles to real native iOS and Android apps. You hire one team and launch in both stores — without maintaining two parallel builds forever.

Design included

UX research, a component-driven design system in Figma, and a clickable prototype before code. The same hands design and build, so nothing is lost in handoff.

Backend & APIs built in

Node.js and Express backends on MongoDB or Firebase, with authentication, push notifications, and real-time data — engineered alongside the app, not bolted on after.

Payments that clear

UPI, Razorpay, Stripe, and in-app purchases — including the edge cases: failed renewals, refunds, retries, and reconciliation.

Store launch handled

App Store and Play Store submission, review policies, store assets, and analytics setup are part of the engagement. Launch is the start, not the finish.

Updates in minutes

Shorebird over-the-air updates push Dart-level fixes straight to devices, so a critical bug never waits a week in a review queue.

Process

From brief to launch in five stages.

Two-week sprints, weekly demos, production-ready from sprint one. You see the product before every invoice.

01Week 1

Discovery

We start with the problem, not the solution.

02Weeks 1–3

Design

Figma-first. Component-driven.

03Weeks 3–8

Development

Two-week sprints. Production-ready from day one.

04Weeks 7–9

Testing & QA

Catch it before your users do.

05Week 10+

Deployment

Launch is the start, not the finish.

FAQ

Questions founders ask us.

Something else on your mind? Ask us directly — we reply within a working day.

It depends on scope — a focused MVP with one platform, one core flow, and a real backend is a different project from a marketplace with payments and logistics. We never quote blind: every engagement starts with a 30-minute call and a one-week paid discovery sprint that ends in a written brief and a fixed-scope estimate, so the number you get is one we stand behind.

Most MVPs we build ship in 8 to 12 weeks, working in two-week sprints that are production-ready from sprint one. You can run a build on your own device from the first week, and weekly demos mean you see real progress before every invoice.

Yes. We build with Flutter, so every app ships natively to both the App Store and the Play Store from a single codebase — one team, one timeline, two stores.

Everything is yours from day one: GitHub repositories under your organisation, Figma files in your workspace, and AWS or Firebase accounts in your name. No black boxes, no hostage situations.

Yes. We regularly audit and take over existing codebases — stabilising crashes, paying down the worst debt, and getting a stalled release back into the stores. The first step is a short technical audit with a written findings report.

Tell us what you’re shipping.

A 30-minute call, then a one-week discovery sprint with a written brief and a fixed-scope estimate. No obligation past that.

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